PC 4K RELEASE: A LITTLE SHADY
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Released at Assembly 2004
Code: Psycho
Music: Booster
A little shady was born from the idea that it should be possible to make quite compact code
using the OpenGL Shading Language GLSL and at the same time be quite different from the usual
kind of 3D hardware effects. In fact many of the routines would normally be considered 2D effects.
It is containg around 30 different parts, with different small effects - objects
using different shading and/or animation, tunnels, twisters, scrollers, polar blur etc.
The intro was originally planned for breakpoint but failed to enter the compo because of a last
minute catalyst driver update, so it was instead improved for release at Assembly. Unfortunatly
it did not work on the compomachine even though it was extensibly tested on similar configuration,
suspecting that the compomachine was not as specified. In addition to that the assembly
organizing decided to release and spread ALL entries, shown or not on scene.org etc, so we could
just as well release it officially too. So, you should really think twice before
delivering something to Assembly!
Because of the GLSL requirement Radeon 9500+ or Geforce FX5200++ and graphics drivers
supporting GLSL is required.
As of the release date it is only working with ATI's drivers (tested with Catalyst 4.7 and 4.8beta) while
the NVidia drivers still seem too buggy regarding GLSL to work. It will run, but as some of
the shaders cannot compile (internal compiler error) most parts will have lots of stuff missing.
It seems there are some problems with midi sound hw latency on some hardware, especially
laptops, which can be quite annoying considering the amount of instrument timing. Looks like general
midi sound isn't really suitable for an intro containing any kind of timing etc.